With the new consoles (PS2) quickly taking priorty over the PSX/PS1 Game Console it is get- ting harder and harder to find information on games made for it. Websites are disappearing fast. So before some go the way of the DoDo Bird, I collected some info from them to save for historical purposes and for the PS1 users that have held on to their PS1 Game Console. So I hope those that haven't updated their site for many years and those that are planning on dropping the PSX/PS1 from their site don't mind me storing and sharing their work with others.I have 6 gigabytes of data, I'm only using very little of it here.( MDB@psxa2z.com ) My thanks go out all PSX users and webpage makers for the past 7 years! Thank you. From http://www.cco.net/~arne/carnage/ -- Last Update: March 9, 1997 Date lifted from site: 3:29 AM 12/16/2002 Thanks again! ============================================================================ This is my makeshift style guide for submitting Carnage Heart programs through text files. Note that this file is a ".TXT" file, so your browser ought to display it with a fixed pitch font. This is necessary for the blocks to line up correctly. You must view this with a fixed pitch font to see it right! If you don't know what it is: | | These bars should line up | | | | | | | | in fixed pitch type. | | If they don't, then try saving it and using edit.com or notepad to view it. Here's my little plan for a standardized set of text program blocks: First off, describe the mech that it is built for. For a specific format use this: Name : Body : Engine : Main weapon: (and ammo) Sub weapon : (and ammo) CPU : Fuel tank : Armor : Option : You could include a paint color too if you want. Here's a sample: Name :JujuBee Body :Jujuman02 Engine :Gargill Z3 Main weapon:Shotgun (100 HD) Sub weapon :12 Rocket (Panther MK2) CPU :Tri-H3 Fuel tank :40 liter Armor :35mm Option :Omni P1 ID Umm, thats off the top of my head, so the names might not be right, but you get the idea. If you want to submit a program that can be used for a wide variety of designs, just list the items that are necessary for your program to work, such as: Any two or multi-legged OKE Shotgun Short range rockets Missile interferance device Now for the hard part, making text blocks to show your program. Perhaps in the future I (or someone else with spare time) could make a program to generate text files for these. The general format for these is thus: +------+ |Scan E | 200 y> |0 90 +--\/--+ This is "Scan for Enemy at 0 degrees, 90 degree width". The down arrow is green and the right arrow is red. + /\ + +--/\--+ | | < > Green arrows < > Red arrows <-- | | <-- + \/ + +--\/--+ I made the red arrows have a line through them, since the red arrows are always the divergance, and the green normally connect like one long line. The "Scan" is obvious, and "E" for "enemy", then range, and the other two are the normal numbers. This way, all 3 numbers appear in the order they do on the screen when you edit the tile. This is the command list: movement: misc: Move Duck Jump Jam (missile) Ascend STOP Desc (descend) Wait Turn Self (destruct) Random Shooting: Time Fire Allys Grapp (Grapple) Send Rec (receive) Status Check Count Fuel Count? Damage Scan Temp -- Ammo Here's a more detailed rundown for each one: Command| Parameters -------+------------------------------------ Move : Ahead, Back, Left, or Right Jump : Ahead, Back, Left, Right, or Up Ascend : none Desc : none Turn : Left or Right Fire : Main or Sub, (number if sub), width Grappl : none Fuel : < or > or =, number Damage : < or > or =, number Temp : < or > or =, number Ammo : < or > or =, number Duck : none Jam : Missile STOP : none Wait : none Self : Destruct Random : number / number Time : < or > or =, number Allys : < or > or =, number Send : Channel number, color Rec : Channel number, color Count : Letter (A thru E), (+ - / * or <-), number Count? : Letter (A thru E), < or > or =, number Scan : (E,F,P,M,O, or N), range, direction, width -- : none The scan abbreviations are: E enemy F ally P projectile M missile O obstacle N mine Once you get these all together, they should look a lot like what you see on the screen: + \/ +------+------+ |Scan E| Fire Scan E | 200 > Sub > 150 > |0 90| 1 90 0 90 + \/ +------+--\/--+ |Scan E| Turn | | | 200 > Right| Wait | |90 90| | | + \/ + \/ + \/ + | Turn Move | Fire | Left > Ahead| Main > | | 90 +------+ \/ +------+ It may look jumbled, but it is the best I can do until I get a set of icons made for graphic program pictures. And it is compact enough to make an 11x11 program and still fit within 79 columns. 12x12's will just have to be wider than 80 columns for now.